A redesign of the boardgame „Himmel Arsch und Zwirn“ I created as Part of a University Course. The first slide shows a blender Mockup illustrating what the game could look like in real like. Next slide shows the cards as well as a mockup I created traditionally with cardboard, paper and glue. I also included some of my favorite characters on a bigger scale and a sketchpage that shows my Characterdesign process.